Computing

OUR AIMS FOR COMPUTING 

With technology being at the forefront of today’s society, it is important that Computing in embraced and pupils can access a rich, broad, and balanced computing curriculum. We aim to ensue every child can enjoy and succeed in computing, giving pupils the opportunity to apply their knowledge, specifically with regards to Computer Science, through coding projects, allowing pupils to develop resilience, persistence, and confidence in their coding. We believe that mastery in computing is the acquisition of a deep, long-term, secure, and adaptable understanding of the subject. This is demonstrated by how skilfully pupils can apply their learning in computing to new situations in unfamiliar contexts. All pupils are encouraged to believe in their ability to master computing and are empowered to succeed through curiosity, tinkering and perseverance.

 

THE NATIONAL CURRICULUM 

The national curriculum for computing aims to ensure that all pupils:

 

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology

 

The schools computing frameworks aim to cover the three areas of the National Curriculum which are computer Science, Information technology and digital literacy. These are covered through a six-stage approach across every year group comprising of E–Safety, Programming, Communication, Data, Stop-Motion Animation and Digital creativity. The skills are revised and recalled and built on within every stage using a range of different technologies and unplugged learning sessions.